The Yarnys have more texture and animations. This was a fun addition, allowing us to try out a huge variety of exciting colors and shapes.Īs to the graphics themselves, Unravel Two is a step up from Unravel. Speaking of challenges, Unravel Two allows you to customize the appearance of your Yarny and more options are unlocked as you finished the challenge levels. Secondly, a new mechanic in the form of moving enemies lends a pleasant challenge to each level, especially ones that require close timing. This makes water is slightly less daunting and players can use a far more logical approach to the puzzle. To be a little more specific, Unravel Two introduced new and changed mechanics from the last game. All of it was an experience only Unravel Two could provide. The experience of solving puzzles together, running away from eccentric turkeys, and making our own story throughout the game was exceptional. Unravel Two can sit right next to games like A Way Out as one of the best couch co-op games besides Mario Kart. This brings us to the second point: couch co-op. The story is supposed to be told through the actions of the players, but Coldwood could reach a wider audience in their next game if there was more story for the players to interact with. The game is also a little short and could use a more in-depth story to properly engage players instead of relying so heavily on symbolism. In addition, a lot of the more challenging levels require only one Yarny to solve it would be exciting to see more levels that require both Yarnys to move in different directions. This is something the developers could consider for future titles. However, having felt that thrill of solving a puzzle together, it would be really nice to see more difficult challenges available for those players that are ready for it. Or as I like to call it, trying to deal with each other’s urge to rage quit. This usually works in the game’s favor, especially when the players get frustrated by their own clumsy timing. The challenge levels are a bit more complicated, but there is no getting around how easy it all is. First of all, the puzzles and platforming are easy. The idea is that each set of players create their own story while following the rather vague one in the game.Īs such, let’s dive into the gameplay that truly puts Unravel Two on the top charts. Of course, we can only hope that the bond is growing for the better. Instead, it takes symbolism and turns it into the actions of the players – both of them.Įvery time you feel the thrill of solving a puzzle together, or the frustration of not quite making it for the 7th time – the story advances because the bond between you and the other player is growing. Unravel Two doesn’t tell a story anymore clearly than the previous game did. There is one fundamental difference that changes up the whole game – couch co-op gameplay. Just like last time, Unravel gives us Yarny, the ultimate representation of the bonds we share with loved ones.